First of all, I apologize for the lack of entries as I couldn't make up my mind on which topic to write. So after thinking about it thoroughly I have decided to choose the 3rd topic which is ''How did mobile devices change the way people use the internet? Consider its consumer impact and relate them to a specific creative industry / profession.''
Mobile devices is a general term for any type of handheld computer, which is created to increase productivity by making it more portable to bring it around anywhere. You can perform tasks that are usually done on a computer right at the palm of your hand! Some examples of mobile devices are tablets, smartphones, e-readers and also handheld gaming consoles.
My initial aim for this topic is to discuss how mobile devices which later on contributed to the boost of mobile games and apps, helped those in the creative media industry. Because of the evolution of mobile devices, more functions and capabilities appeared which led to new job opportunities appeared such as UX/UI designer, motion graphics designer, app developer, and many more. Recently, the VR (Virtual Reality) or Augmented Reality function became available to most handheld devices, making way to more jobs as mobile app developers need to hire designers specializing in virtual reality.
| Evolution of mobile devices. Source : http://mobileworldcapital.com/103/ |
To wrap this up, I will be researching more on how mobile devices plays a role in the creative media industry.
References
Balis, J. (2015). 3 Strategic Questions the Media Industry’s Future Depends On. [online] Harvard Business Review. Available at: https://hbr.org/2015/10/3-strategic-questions-the-media-industrys-future-depends-on [Accessed 13 Dec. 2016].
Barber, L. (2016). One huge hint that Snapchat's working on a VR device. [online] Cityam.com. Available at: http://www.cityam.com/248789/one-huge-hint-snapchats-working-vr-device [Accessed 13 Dec. 2016].
Mobile World Capital Barcelona. (2013). Evolution of mobile devices from the 80's to the present - Mobile World Capital Barcelona. [online] Available at: http://mobileworldcapital.com/103/ [Accessed 13 Dec. 2016].
Mobile World Capital Barcelona. (2013). Evolution of mobile devices from the 80's to the present - Mobile World Capital Barcelona. [online] Available at: http://mobileworldcapital.com/103/ [Accessed 13 Dec. 2016].
Faisal, S. (2014). MOBILE APPS: GENERATING ECONOMIC GAINS FOR CREATIVE MEDIA INDUSTRIES IN ONTARIO. 1st ed. [ebook] Ontario. Available at: http://www.omdc.on.ca/Assets/Research/Research+Reports/Mobile+Apps-+Generating+Economic+Gains.pdf [Accessed 13 Dec. 2016].
GCFLearnFree.org. (n.d.). Computer Basics: Mobile Devices - Page 1. [online] Available at: http://www.gcflearnfree.org/computerbasics/mobile-devices/1/ [Accessed 13 Dec. 2016].
The White House. (n.d.). Net Neutrality: A Free and Open Internet. [online] Available at: https://www.whitehouse.gov/net-neutrality [Accessed 13 Dec. 2016].
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